AI Insights · Timothy · April 2022
Top 5 Card Battler Apps on iOS in Australia Q1 2022
Explore the performance of the top 5 card battler apps on iOS in Australia during Q1 2022, including WWE SuperCard, Yu-Gi-Oh! Duel Links, Hearthstone, Mighty Party, and Yu-Gi-Oh! Master Duel.
During the first quarter of 2022, the top 5 card battler apps on iOS in Australia showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
WWE SuperCard - Battle Cards from 2K saw a notable fluctuation in weekly revenue, starting at around $16.7K and dipping to $9.4K mid-January, before peaking at approximately $17.2K in the final week of March. Weekly downloads were relatively low but saw a peak of 297 in the last week of March. Active users remained fairly consistent, hovering around 3.8K to 3.5K throughout the quarter.
Yu-Gi-Oh! Duel Links by KONAMI experienced a significant peak in revenue at $26.5K in mid-January, followed by a sharp decline to about $2.9K in mid-March. Downloads peaked at 880 in late January but dropped to around 334 by the end of March. Active users started strong at 4.5K, peaking at 5.3K in late January, and then stabilizing around 4K towards the end of the quarter.
Hearthstone from Blizzard Entertainment showed steady performance with a notable revenue increase to $6.8K in the third week of March. Downloads fluctuated modestly, peaking at 392 in mid-January. Active users saw a slight decline from 5K at the start of the quarter to around 4.3K by the end.
Mighty Party: Battle Heroes by Panoramik Games had a diverse performance with revenue peaking at $8.4K in mid-January and then declining to about $4.3K by the end of March. Downloads started strong at 3.4K in early January but dropped significantly to around 719 by the end of March. Active users followed a similar trend, starting at 7.9K and declining to about 2.5K by the end of the quarter.
Yu-Gi-Oh! Master Duel, also by KONAMI, saw impressive early performance with revenue peaking at $9.3K in early February and gradually decreasing to around $4.3K by the end of March. Downloads were highest in early February at 5.7K, tapering off to 1.1K by the end of the quarter. Active users saw an upward trend, starting at 2.2K and peaking at 7.3K in mid-March before settling at about 6.3K.
These insights are based on Sensor Tower data, providing a comprehensive look at the trends and performance of these top card battler apps. For more detailed insights, visit Sensor Tower.